HCI – User Interface Design

Assessment Details and Submission Guidelines
T1 2021
Unit Code
Unit Title
Human Computer Interaction (HCI)
Group Assignment
Title HCI – User Interface Design
Purpose of the Students will be able to:
(with ULO c. Demonstrate skills in designing and evaluating interactive systems and web-
based applications
d. Apply knowledge of theoretical foundations of HCI to practical situations
20% of the total assessments
Total Marks
100% scaled to 20%
Word limit
2000-2500 words
Due Date
Week 10
Submission • All work must be submitted on Blackboard by the due date along with a completed
Assignment Cover Page.
• The assignment must be in MS Word format, 1.5 spacing, 11-pt Calibri (Body) font and 2 cm margins on all four sides of your page with appropriate section headings.
• Reference sources must be cited in the text of the report, and listed appropriately at the end in a reference list using Harvard referencing style.
HS2031 Human Computer Interaction Group Assignment Page 1 of 5
Group Assignment Instruction
The purpose of the report is to provide an evaluation plan for the Australia and New Zealand Banking Group Limited (abbreviated ANZ bank). In this group assignment (maximum 5 students) you are required to produce a non-functioning prototype, usability analysis and heuristic evaluation plan for this organization, in the format of a report (2000-2500 words) documenting your design rationale.
All members must contribute equally to the assignment and the walkthrough. Non-attendance at the walkthrough will mean a mark of ZERO is awarded to the group member.
The assignments will be marked 0 (Zero) if students do not follow these requirements:
– Group needs to submit the “Group Form” along with their submission.
– Group Blog: All the discussion about group assignment needs to be recorded by using Group Blog tool (Instruction in below, please advise your lecturer). The discussion must relevant to the content of the assignment and reflects the outcome of the group meeting.
– All assignments must be submitted electronically ONLY, uploaded to Blackboard and Submission of
SafeAssign. Submission deadlines are strictly enforced and a late submission incurs penalties.
– DO NOT SHARE YOUR ASSIGNMENT WITH OTHER STUDENTS under no circumstances even after the deadline and after you submitted it in the Blackboard. If there will be any similarity detected by SafeAssign or the marker, it is an academic misconduct case and BOTH of the groups will get ZERO and will be reported to the Dean academic.
Group Blog:
– All the group members can discuss about the assignment by using Group Blog. Once you are allocated in a group, you can see this function.
– Group Group Tools Group Blog Create Blog Entry
The Australia and New Zealand Banking Group Limited, commonly called ANZ, is an Australian multinational banking and financial services company headquartered in Melbourne, Australia. It is the second largest bank by assets and third largest bank by market capitalization in Australia. It provides a variety of financial services including retail, business and institutional banking, funds management, superannuation, insurance, investment and broking services. As an HCI specialist team you have been requested to propose the user interface design modifications for the ANZ
website and/or mobile app.
HS2031 Human Computer Interaction Group Assignment Page 2 of 5 REPORT STRUCTURE:
In your report please follow the below structure:
1. Introduction – State the purpose and objectives of the report.
1. Discussion – Build your arguments into a cohesive thread, presenting your observations and
findings that you have collated from section (1) to (6) from ‘WHAT TO INCLUDE’ section.
2. Recommendation – This is the section where you present your recommendations. You should cover section (7) from ‘WHAT TO INCLUDE’ section
3. Conclusion – Summaries your findings, consolidating and drawing attention to the main
points of the report.
4. References. (a minimum of 10 references)
1. User Analysis: You must have a clear view of the users of this system. Consider that not everyone is comfortable with the technology. For example, you need to deal with user
variation such as age or language skills.
2. Task Analysis: to identify the tasks the potential users will perform, and in what order.
3. Heuristic Evaluation: Consolidate your findings from your user and task analysis and propose a design and specify system requirements to realize the recommended interface. For example, the number of items to display, the screen size, what colours, how many different screens to display, the devices to you, the physical design.
4. Low-Fidelity Prototype: Develop a low-fidelity (paper) prototype (a minimum of 4
screens). Based on the above requirements, develop a preliminary design of the user interface. At this stage, the prototype is basically a medium to support your initial concept and ideas. For example, the prototype should show where the relevant button locations, how much information would be presented on each screen etc. Low- fidelity prototyping is mainly to allow designers to produce alternative designs expediently without having to go into depth or functionality. Think of
low-fidelity prototyping as the 5D tool for: design, draft, decide, discard and do-over.
5. Feedback and Survey: Perform an interim evaluation of your design by creating a method of feedback and asking 3-4 potential users (e.g. friends, family members, classmates, etc.) to complete the feedback for your low-fidelity paper prototype. Carry out the evaluation according to prescribed methods found in the textbook (Shneiderman & Plaisant, 2017) or from other scholarly sources.
HS2031 Human Computer Interaction Group Assignment Page 3 of 5 Use appropriate survey techniques. Analyse the data you have collected from the user evaluation and note down any recommendations as to how you could refine and improve on your initial design.
6. High-Fidelity Prototype: Based on the user test feedback and recommendations develop a high-fidelity prototype. The high- fidelity prototype should be an online mock-up of your proposal and should demonstrate some navigation, although it does not need to work as a complete interface. A minimum of 4 screens should be produced in correspondence to your storyboard. The high-fidelity prototype must be computer based and any software is acceptable including PowerPoint, storyboarding, etc.
7. Evaluation Plan: Create an evaluation plan with recommendations on the tools and methods you intend to use to evaluate the usability of your interface.
Upon the completion of the task, you are to required provide a formal report to document the tasks and the outcome of your efforts undertaken for the project. Remember, this report is intended for your employers and as such be professionally formatted and presented. Your report will support the viability of your interface and as such needs to convince your employer that your interface design is satisfactory and that it meets user acceptance test.
Marking Criteria
Analysis – User Analysis and Task Analysis
Design – Interface Design specification
Prototype – Low-fidelity Prototype and High-fidelity
Evaluation – Interim Evaluation and Proposed Evaluation Plan for the final implementation
Report – Professionally formatted document including appropriate sections, references, and bibliography
Walkthrough – Professionally organised, good timing, pitch and presentation style, appropriate content
TOTAL Weight for this assignment marking: 100 (Total of
100 marks to be scaled to 20% of actual marks for this unit)
HS2031 Human Computer Interaction Group Assignment Page 4 of 5
Marking Rubrics
Very Good
Introduction /20 Demonstrated Demonstrated Demonstrate Demonstrated Did not
excellent very good d good ability satisfactory demonstrate
ability to think ability to think to think ability to think ability to think
critically and critically but critically and critically and critically and did
sourced did not source sourced did not source not source
reference reference reference reference reference
material material material material material
appropriately appropriately appropriately appropriately appropriately
Discussion Demonstrated Demonstrated Demonstrate Demonstrated Did not
/40 excellent excellent d ability to ability to think demonstrate
ability to think ability to think think critically critically and ability to think
critically and critically but and sourced did not source critically and did
sourced did not source reference reference not source
reference reference material material reference
material material appropriately appropriately material
Recommendation Logic is clear Consistency Mostly Adequate Argument
/20 and easy to logical and consistent cohesion and is
follow with convincing logical and conviction confused
strong convincing and
arguments disjointed
Conclusion /10 All elements Components Components Most Proposal lacks
are present present with present and components structure.
and very well good mostly well present
Harvard or IEEE Clear styles Clear Generally Sometimes Lacks
Reference style with excellent referencing good clear consistency with
/10 source of style referencing referencing many errors
HS2031 Human Computer Interaction Group Assignment Page 5 of 5